Hero Playbooks / Overwatch / Role playbooks / Tank
Tank playbook
Setup & first fight
- Play at the front and claim space near cover: the ground you hold is where your team gets to stand and shoot.
- Your movement is the team's call. Walking forward starts the fight and backing off signals a reset, so make both obvious and say when you're going in.
- Hard-commit only when your supports can see you and your damage players are in place to follow. Otherwise show yourself at the corner and hold.
Mid-round
- Spend barriers, armor and movement on purpose. Pressure the enemy into using their defensive tools, then push while those are down.
- Keep an eye on your backline. When a flanker dives your supports, turning to help them often matters more than the tank duel.
Ult tracking & regroup
- Don't use your ultimate to finish a fight you're already winning, or when your team is too far away to follow it up.
- Know which enemy ult or save can cancel yours (a Sound Barrier, a Suzu) and get it used before you commit.
- Track a few enemy ultimates rather than all five: the one that wins fights and the one that saves them. Judge their charge from last fight's damage and healing and from how long ago they used it.
- Avoid stacking two ultimates to win one fight, especially into a counter you haven't baited. It leaves you behind for the next fight.
- After a lost fight, stop taking extra peeks. Back off, meet at one spot and go back in together, because trickling in one at a time loses the next fight too.
Overtime & last fight
- In a must-win fight, a tank ult is worth using to take back space or the objective even if it doesn't get kills.
- Overtime only holds while someone alive is actually on the objective (point, payload or robot). Standing near it doesn't count.
- In a round's final fight there is nothing left to save ultimates for, so use them freely.