Hero Playbooks / Overwatch / Perks
Overwatch perks
Every hero picks one minor perk at level 2 and one major perk at level 3. Names come from Blizzard's hero pages; effects are in our own words.
Ana
- Local Anesthetic (minor): A Sleep Dart hit now explodes instead, slowing targets around it and burning 45 damage into them across 3 seconds.
- Speed Serum (minor): Using Nano Boost makes both Ana and the boosted ally move 30% faster.
- Biotic Bounce (major): Biotic Grenade bounces after its first explosion and goes off a second time, dealing and healing 60.
- Headhunter (major): Ana's Biotic Rifle shots can land critical hits on enemies.
Anran
- Smoulder (minor): The burn on ignited enemies lasts an extra 1.5 seconds.
- Heat Shield (minor): Using her Ultimate gives Anran 50 overhealth, plus another 50 for every enemy it ignites.
- Short Fuse (major): When Inferno Rush hits an enemy, its cooldown drops by 1.5 seconds.
- Hungering Blaze (major): The follow-up strikes of Dancing Blaze heal 25 more.
Ashe
- Remote Detonator (minor): After throwing Dynamite, press E (default) again to set it off 0.5 seconds later.
- Double-Barreled (minor): If Coach Gun knocks an enemy back, Ashe can fire it one more time within 2 seconds.
- Viper's Sting (major): Landing 2 scoped shots in a row on the same target adds 25 damage.
- Airburst (major): Dynamite thrown in the air explodes over a 40% larger area, and throwing it gives back 6 ammo.
Baptiste
- Expanded Field (minor): Immortality Field covers a 30% larger radius.
- Assault Burst (minor): Regenerative Burst also gives Baptiste 20% faster attack speed for 3 seconds.
- Automated Healing (major): Any ability Baptiste uses activates his Shoulder Turret, which fires up to 3 healing shots at allies over time, 40 health each.
- Rocket Boots (major): While in the air after Exo Boots, press SPACE (default) to dash sideways.
Bastion
- Smart Bomb (minor): A-36 Tactical Grenade launches Bastion 25% harder and no longer hurts him.
- Configuration Reload (minor): Every configuration change takes 4 seconds off A-36 Tactical Grenade's cooldown.
- Lindholm Explosives (major): In Configuration: Assault, the rotary cannon is swapped for slower-firing explosive shells.
- Self-Repair (major): Press E (default) to heal Bastion quickly.
Brigitte
- Combat Medic (minor): Each melee hit on an enemy cuts 0.75 seconds from Repair Pack's cooldown.
- Morale Boost (minor): Inspire triggered by Whip Shot lasts an extra 3 seconds.
- Inspiring Strike (major): Shield Bash makes Brigitte 30% faster for 2 seconds, and Inspire triggered by Shield Bash heals all at once.
- Whiplash (major): Enemies knocked back by Whip Shot can be slammed into walls for an extra 60 damage.
Cassidy
- Bang Bang (minor): Cassidy throws two Flashbangs, the second reaching farther, but each deals 40% less damage.
- Giddy Up (minor): Combat Roll gives Cassidy a 60% speed boost that fades over 1.5 seconds.
- Rollin' Round-Up (major): Each bullet Combat Roll reloads also heals Cassidy for 15.
- Silver Bullet (major): Instead of its usual secondary fire, Peacekeeper shoots a piercing round that causes bleeding; its cooldown is reset by Combat Roll and Deadeye.
D.Mon
- Beast Within (minor): Landing Plasma Saber hits restores 40 health to Power Barrier.
- MEKA Mobility (minor): Propulsors burn 30% less fuel while D.Mon is holding up Power Barrier.
- Overstrike (major): Surging Strike heals D.Mon for 150% of the damage it deals.
- Focused Fusion (major): Fusion Repeater trades fire rate for harder-hitting shots that have no spread.
D.Va
- Bunny Power (minor): D.Va gets 75 temporary overhealth on Eject, and Call Mech also damages over a 50% wider radius.
- Extended Boosters (minor): Boosters deal 40% more damage on hit and last 0.5 seconds longer when they connect.
- Shield System (major): 100 of D.Va's health becomes shields, and Defense Matrix refills shields by 25% of the damage it absorbs.
- Precision Fusion (major): Press R (default) and Fusion Cannons spread 75% less for the next 3 seconds.
Doctrine
- Saving Grace (minor): Applying Invigorating Drones to an ally instantly restores 40 health.
- Sanguine Siphon (minor): Doctrine recovers health equal to half the damage his Infused Eternal Scepter shots deal.
- Transfusion (major): Dealing damage and healing both shave time off Infuse's cooldown.
- Cost of Life (major): Doctrine gives up 25 maximum health in exchange for 20% more healing from Eternal Scepter.
Domina
- Efficient Design (minor): Using Barrier Array gives back 50 shields and starts Domina's passive health regeneration.
- Extended Power (minor): Photon Magnum reaches 20% farther.
- Disruptive Detonation (major): Crystal Charge's explosion slows the enemies it hits by 30% for 2 seconds.
- Corporate Retreat (major): Once per use, an active Barrier Array can be relocated to a new spot.
Doomfist
- One-Two (minor): When Rocket Punch drives an enemy into a wall, Hand Cannon is reloaded with 2 extra shots beyond its normal capacity.
- Survival of the Fittest (minor): Eliminations give 25 overhealth through The Best Defense, whose overhealth cap rises by 50.
- Aftershock (major): Seismic Slam slows the enemies it hits by 40% for 2 seconds.
- Power Matrix (major): Power Block soaks up projectiles during its opening 0.8 seconds.
Echo
- Aerial Munitions (minor): Echo's ammo doesn't run out while she is using Flight.
- Partial Scan (minor): Duplicate begins with 30% ultimate charge already filled.
- Full Salvo (major): Sticky Bombs launches 2 more projectiles.
- Focused Rush (major): While Focusing Beam is active, it reaches 8 meters farther and Echo moves 25% faster.
Emre
- Suppressive Security (minor): Enemies struck by Override Protocol's light rounds are slowed 30% for 1.5 seconds.
- Enhanced Agility (minor): When Emre isn't shooting, Siphon Blaster's speed boost is 20% bigger.
- Heat Sink (major): Each direct Siphon Blaster hit gives back 60% heat and adds 0.1 seconds to its duration.
- Cyber Adhesion (major): Cyber Frag sticks to whatever it touches and deals 40 extra damage to an enemy it is stuck to.
Freja
- Relentless Barrage (minor): Each direct Take Aim hit gives back 5 ammo for her automatic bolts.
- Momentum Boost (minor): Quick Dash travels 20% farther.
- Aerial Recovery (major): After Updraft, Freja heals 30 health per second until she lands.
- Rising Winds (major): Updraft has one more charge.
Genji
- Swift Cuts (minor): Quick Melee takes 3 seconds off Swift Strike's cooldown.
- Dragon's Thirst (minor): Dragonblade swings heal Genji for 30% of their damage.
- Blade Twisting (major): Swift Strike adds 25 damage over time against enemies under half health.
- Meditation (major): Genji regenerates 50 health per second during Deflect.
Hanzo
- Sonic Disruption (minor): Sonic Arrow hacks Health Packs near it for 30 seconds.
- Dragon Fury (minor): A primary-fire hit on an enemy speeds up Hanzo's attacks by 20% for 1.5 seconds.
- Frost Arrow (major): Press R (default) to load an exploding frost arrow; enemies it hits move 35% slower for 2 seconds.
- Scatter Arrows (major): Storm Arrows break into 5 shots on their first ricochet, each dealing 33% damage and bouncing once more.
Hazard
- Reconstitution (minor): Jagged Wall hits fill Spike Guard past its maximum with 25% extra energy.
- Anarchic Zeal (minor): Spike Guard's spikes heal Hazard for 40% of their damage.
- Deep Leap (major): Violent Leap covers 20% more distance.
- Explosive Impalements (major): Bonespur hits tag targets with spikes, which Quick Melee or Violent Leap's slash blow up for 30 explosive damage.
Illari
- Rapid Construction (minor): Healing Pylon finishes building 300% faster and comes back 2 seconds sooner.
- Summer Solstice (minor): Captive Sun boosts Illari's flight and attack speed by 20% and keeps her flying 3 seconds longer.
- Solar Flare (major): Pressing it during Solar Rifle's healing beam heals every ally ahead of Illari for 100.
- Sunburn (major): Outburst sets enemies on fire for an extra 50 damage over 3 seconds.
Jetpack Cat
- Ulterior Motive (minor): 15% of the healing from Biotic Pawjectiles is turned into fuel.
- Transport Shielding (minor): Jetpack Cat gains as much as 50 bonus shield health while carrying a hero.
- Purrfect Form (major): Every Purr pulse is made up of 3 waves.
- Claws Out (major): Every 6 seconds Quick Melee gets empowered: it wounds the target for 40 damage and slows them 30% for 1 second.
Junker Queen
- Rampant Charge (minor): Rampage makes Junker Queen Unstoppable and cuts 6 seconds off all her cooldowns.
- Battle Shout (minor): Commanding Shout refills Scatter Gun completely and speeds up allies' reloads by 50%.
- Willy-Willy (major): A recalled Jagged Blade gets a 100% larger radius and deals 30 more impact damage.
- Savage Satiation (major): Carnage heals Junker Queen for 100% of its impact damage.
Junkrat
- Nitro Boost (minor): While driving RIP-Tire, press LSHIFT (default) for a short burst of speed, at the cost of 50% less RIP-Tire damage.
- Bomb Voyage (minor): Launching himself with Concussion Mine gives Junkrat 35% faster attack speed for 3 seconds.
- Mine Recycling (major): Getting an elimination with Concussion Mine gives back one charge.
- Frag Cannon (major): Frag Launcher's projectiles fly 25% faster.
Juno
- Familiar Vitals (minor): Pulsar Torpedoes lock on to allies 35% more quickly.
- Locked On (minor): Each enemy hit by Pulsar Torpedoes takes 1 second off its cooldown.
- Lift Off (major): Martian Overboots allow a triple jump.
- Faster Blaster (major): During Glide Boost, Mediblaster keeps firing without pause.
Kiriko
- Urgent Care (minor): Healing Ofuda fly 50% faster when they are heading to allies under half health.
- Fortune Teller (minor): Each Kunai hit fires 2 Healing Ofuda toward an ally ahead of Kiriko.
- Ready Step (major): After Swift Step, Kiriko attacks and reloads 40% faster for 3 seconds.
- Foxtrot (major): Protection Suzu makes allies move 30% faster for 4 seconds.
Lifeweaver
- Petal Protection (minor): Allies standing on Petal Platform heal 20 health per second.
- Dashing Escape (minor): Rejuvenating Dash goes 30% farther.
- Sow the Seed (major): Quick Melee while holding Healing Blossom throws a seed that another ally can grab for overhealth and extra movement speed.
- Superbloom (major): If enough thorns stick within 2.5 seconds, they burst for 40 extra damage.
Lúcio
- Soundwave Rider (minor): Riding a wall powers up Lúcio's next Soundwave with 25% more knockback and 50% more damage.
- Beat Drop (minor): Using Sound Barrier also switches on Amp It Up for 4 seconds.
- Noise Violation (major): While Amp It Up is running, Crossfade reaches 150% farther.
- Accelerando (major): With Speed Boost playing, Lúcio attacks 15% faster, and three times that during Amp It Up.
Mauga
- Kinetic Bandolier (minor): In the first second of Overrun's charge, Mauga reloads as much as 150 ammo.
- Pyromaniac (minor): Setting enemies on fire with Incendiary Chaingun gives Mauga 50 overhealth.
- Firewalker (major): Enemies hit by Overrun are set on fire.
- Combat Fuel (major): Each critical hit banks 4 temporary overhealth for Mauga's next Cardiac Overdrive, up to a total of 150.
Mei
- Skating Rink (minor): Inside Blizzard, allies move 25% faster and heal 50 health per second.
- Glacial Propulsion (minor): A double jump raises a small ice pillar that throws Mei upward.
- Deep Freeze (major): Keeping primary fire on an enemy freezes them briefly.
- Cryo-Storm (major): During Cryo-Freeze, nearby enemies are slowed and take 70 damage per second.
Mercy
- Angelic Resurrection (minor): Casting Resurrect gives Mercy 100 overhealth.
- Winged Reach (minor): Guardian Angel reaches 30% farther.
- Chain Boost (major): Caduceus Staff's damage boost is 5% stronger and also connects to a second ally nearby.
- Double Dose (major): Flash Heal has an extra charge, but each one heals 10 less at base.
Mizuki
- Wellspring (minor): Remedy Aura builds up 25% faster.
- Exposed Soul (minor): Enemies hit by Binding Chain take 30% more damage from Mizuki for 2 seconds.
- Resonant Return (major): Healing Kasa bounces one more time, and each bounce heals 10 more.
- Quickstep (major): During Katashiro Return, allies inside Remedy Aura move 20% faster.
Moira
- Destruction's Divide (minor): Coalescence can be switched to only heal or only damage, and either mode is 30% stronger.
- Ethical Nourishment (minor): The first 30 healing Biotic Orb gives each ally it reaches lands instantly.
- Reversal (major): Activating Biotic Orb again sends it back the way it came.
- Phantom Step (major): Fade lasts 0.5 seconds more and Moira jumps 50% higher.
Orisa
- Defense Protocol (minor): While charging Terra Surge, Orisa regenerates 100 health per second.
- Mobile Fortification (minor): During Fortify, Orisa keeps her full movement speed and builds no heat.
- Heavy Javelin (major): Energy Javelin knocks enemies back 25% harder and deals 15 more damage when it pins them to a wall.
- Protective Barrier (major): Javelin Spin is swapped for an ability that throws out a barrier.
Pharah
- Concussive Force (minor): Concussive Blast's explosion can deal up to 30 damage.
- Helix Shields (minor): 125 of Pharah's health becomes shields, and direct Rocket Launcher hits kick off her passive shield regeneration.
- Fuel Stores (major): Jet Dash refills 50% fuel, and Pharah's maximum overfuel goes up by 100%.
- Rocket Salvo (major): After any movement ability, Pharah's next primary fire adds two spiralling mini-rockets that each explode for 30 damage.
Ramattra
- Relentless Form (minor): Eliminations during Nemesis Form add 2 seconds to it, or half that during Annihilation.
- Prolonged Barrier (minor): Void Barrier lasts 25% longer and is 25% bigger.
- Void Surge (major): Firing Void Accelerator continuously sends out 6 extra projectiles every so often.
- Nanite Repair (major): Ramattra heals 100 health per second while standing in Ravenous Vortex.
Reaper
- Soul Reaving (minor): Reaper picks up Soul Globes left by dead enemies to heal 50.
- Lingering Wraith (minor): Exiting Wraith Form makes Reaper 30% faster for 2 seconds.
- Shadow Blink (major): Shadow Step casts and recharges 25% faster but has 25% less range.
- Trigger Finger (major): Using an ability or reloading resets the cooldown of Dire Triggers.
Reinhardt
- Crusader's Fire (minor): Stunning an enemy gives back a Fire Strike charge, letting Reinhardt hold as many as 3.
- Crusader's Resolve (minor): With Barrier Field up, Reinhardt's passive health regeneration starts 75% sooner.
- Shield Slam (major): While Barrier Field is up, Reinhardt can use it to hit and knock back enemies.
- Ignited Fury (major): Each enemy hit by Fire Strike gives Reinhardt 2 seconds of 25% faster attack speed.
Roadhog
- Scrap Hook (minor): Each successful hook puts 4 rounds back in Scrap Gun.
- Here, Piggy Piggy (minor): While Whole Hog is running, Chain Hook comes back 80% faster.
- Hogdrogen Exposure (major): Take a Breather also heals allies nearby for 50% of what it heals Roadhog.
- Toxic Exhaust (major): Holding Trash Compactor makes it dangerous to stand in front of Roadhog: 30% slow plus 20 damage per second.
Shion
- Survival Instinct (minor): The overhealth from Evade lasts 1 second longer.
- X Machina (minor): Against enemies under half health, Execution deals 20% more damage.
- Refuel (major): Joyride heals Shion for 50 right away, then 20 more every second it stays active.
- Faces of Death (major): Shion gets the passives of every other Damage sub-role: Recon, Specialist and Sharpshooter.
Sierra
- Full Flight (minor): Anchor Drone can fly and grapple 25% farther.
- Tight Grip (minor): Helix Rifle's spread closes 70% faster and opens back up 30% slower.
- Medi-Drone (major): Anchor Drones carry a medkit Sierra can use to heal.
- Locked In (major): Landing Tracking Shot on an enemy gives Sierra 20% faster attack speed for 2 seconds.
Sigma
- Kinetic Cycle (minor): Projectiles soaked up by Kinetic Grasp also lower Accretion's cooldown.
- Hyper Regeneration (minor): Experimental Barrier regains health equal to 30% of Hyperspheres' damage.
- Hyper Strike (major): After every 5 direct Hypersphere hits, Sigma's next Quick Melee that connects lifts and knocks enemies away.
- Levitation (major): Press and hold Double Jump to float upward for a moment.
Sojourn
- Overcharged (minor): During Overclock, Railgun can hold 50 more energy.
- Deceleration Field (minor): Disruptor Shot slows the enemies it hits by 25%.
- Friction Generators (major): Power Slide builds as much as 75 energy.
- Dual Thrusters (major): Power Slide has a second charge, and its jump turns into sideways movement instead of height.
Soldier: 76
- Helix Propulsion (minor): Helix Rockets fly 50% faster.
- Tactical Salvo (minor): While Tactical Visor is active, Helix Rockets recharge 80% faster and fire without interrupting Heavy Pulse Rifle.
- Full Stride (major): Sprint's speed bonus builds up by a further 25% across 2 seconds.
- Stim Pack (major): Biotic Field is swapped for Stim Pack: using it heals Soldier: 76 by 30 every second and boosts his attack speed 20%, both for 5 seconds.
Sombra
- Life Hack (minor): When Sombra casts EMP, allies around her also get Hotfix.
- CTRL ALT ESC (minor): If Sombra teleports with Translocator while under half health, her passive health regeneration starts.
- Data Packet (major): Each health pack hacked with Hotfix cuts 4 seconds off Hotfix's cooldown.
- Cybersecurity (major): Allies under half health get twice the healing from Cyberspace.
Symmetra
- Sentry Capacity (minor): Sentry Turret has one more charge.
- Perfect Alignment (minor): Photon Projector's primary fire reaches 20% farther.
- Hovering Barrier (major): Teleporter can instead make a barrier that moves forward; press E (default) again to slow it down.
- Shield Battery (major): Symmetra regenerates 20 shields each second while she stays close (10 meters or less) to her teleporter.
Torbjörn
- Hammer Time (minor): Torbjörn moves 20% faster with Forge Hammer out.
- Pre-Heated (minor): Activating Molten Core also triggers Overload.
- Anchor Bolts (major): Deploy Turret can be thrown 25% farther and can stick to walls and ceilings.
- Overloaded Turret (major): Overload powers up Torbjörn's turret for 5 seconds, raising its health and damage.
Tracer
- Temporal Regen (minor): Tracer's passive health regeneration kicks in sooner than normal.
- Kinetic Reload (minor): Each melee hit reloads 12 ammo.
- Blink Packs (major): Picking up a health pack gives back 1 Blink charge.
- Quantum Entanglement (major): Recall gives Tracer 50 overhealth and 20 ammo, which decay over time.
Vendetta
- Extra Edge (minor): Projected Edge uses 25% less energy.
- Raging Storm (minor): Whirlwind Dash keeps spinning for 3 more hits of 30 damage across a wide area.
- Siphoning Strike (major): Overhead strikes heal Vendetta for 40% of their damage.
- Relentless (major): Onslaught can build 3 extra stacks, each giving 5% attack speed and 3% movement speed.
Venture
- Deep Burrow (minor): While burrowed, Drill Dash travels 75% farther.
- Excavation Exhilaration (minor): During Tectonic Shock, Venture's cooldowns recover 300% faster.
- SMART Extender (major): Press E (default) to empower SMART Excavator; for 4 seconds its top projectile range grows by 100%.
- Covered In Dirt (major): Damage dealt with Clobber gives as much as 40 Explorer's Resolve shields.
Widowmaker
- Scoped Efficiency (minor): A scoped shot uses 3 ammo rather than 5.
- Sniper's Instinct (minor): For 2 seconds after Grappling Hook, scoped shots charge 100% faster.
- Seeker Mine (major): Venom Mine no longer disappears once triggered, and it shoots poison darts at any enemy that comes within 10 meters.
- Widow's Bite (major): Scoped shots can overcharge to 125% and pierce through enemies at full charge.
Winston
- Electric Charge (minor): For every enemy hit by Tesla Cannon's primary fire, Winston moves 10% faster, up to 30%.
- Heavy Landing (minor): In Primal Rage, Jump Pack deals more damage over a larger area, up to 75% more, while Winston is airborne.
- Chain Lightning (major): Hits from a fully charged secondary fire jump to as many as 2 more targets.
- Revitalizing Barrier (major): Allies inside Barrier Projector heal 35 health per second.
Wrecking Ball
- Steamroller (minor): Roll impacts deal 100% extra damage to Tanks.
- Multi-Ball (minor): Within 5 seconds of using Minefield, press Q (default) to drop 7 more mines.
- Hang Time (major): Piledriver takes longer to wind up but lets Wrecking Ball steer in the air and deal as much as 50% more damage.
- Adaptive Barrier (major): Activating Adaptive Shield also creates a barrier that lasts 1 second.
Wuyang
- Overflow (minor): Activating Rushing Torrent gives Wuyang 10 ammo and 50% of his healing resource.
- Balance (minor): Damaging enemies with water orbs raises Restorative Stream's passive healing 30% for 2 seconds.
- Ebb and Flow (major): Guardian Wave returns to where it started.
- Falling Rain (major): Wuyang controls 3 water orbs at once, but they deal 60% less damage and have a 25% smaller empowered explosion.
Zarya
- Jump-Ups (minor): Zarya's secondary fire pushes her back 75% harder.
- Spotter (minor): Projected Barrier starts the ally's health regeneration and makes them 20% faster.
- Extra Oomph (major): With a barrier up, damage from Particle Cannon's beam builds energy.
- Energy Lance (major): Particle Cannon's beam passes through enemies.
Zenyatta
- Discordant Repair (minor): Zenyatta heals for 15% of the damage he deals to enemies affected by Discord Orb.
- Ascendance (minor): Hold Double Jump to hover in place for as long as 3 seconds.
- Focused Destruction (major): Secondary fire charges up 20% faster, with room for 1 more Orb of Destruction.
- Dual Harmony (major): Zenyatta gets a second Harmony Orb, but each heals at 70% strength.